home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 23
/
Aminet 23 (1998)(GTI - Schatztruhe)[!][Feb 1998].iso
/
Aminet
/
dev
/
amos
/
AMOS1097.lzh
/
AMOSLIST
/
000199_amos-request@svcs1.digex.net_Mon Oct 20 18:59:08 1997.msg
< prev
next >
Wrap
Internet Message Format
|
1997-11-02
|
3KB
Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224])
by mail3.access.digex.net (8.8.5/8.8.5) with ESMTP id SAA23269
for <mcox@access.digex.net>; Mon, 20 Oct 1997 18:59:07 -0400 (EDT)
Received: (from daemon@localhost)
by svcs1.digex.net (8.8.5/8.8.5) id QAA13505
for amos-out; Mon, 20 Oct 1997 16:27:29 -0400 (EDT)
Received: from mail4.access.digex.net (mail4.access.digex.net [205.197.247.2])
by svcs1.digex.net (8.8.5/8.8.5) with ESMTP id QAA13502
for <amos-list@svcs1.digex.net>; Mon, 20 Oct 1997 16:27:28 -0400 (EDT)
Received: from mailhost.sosbbs.com (sosbbs.com [204.186.168.100])
by mail4.access.digex.net (8.8.5/8.8.5) with SMTP id QAA09597
for <amos-list@access.digex.net>; Mon, 20 Oct 1997 16:27:21 -0400 (EDT)
Received: from gbenjam (204.186.168.60) by mailhost.sosbbs.com
(EMWAC SMTPRS 0.81) with SMTP id <B0000123724@mailhost.sosbbs.com>;
Mon, 20 Oct 1997 16:27:52 -0400
Message-ID: <B0000123724@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAM
Date: Mon, 20 Oct 1997 16:30:39 -0400
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status:
>> Of the five level coders, only one has bothered to send an update.
>"Who is this imbecile? Come! Kneel before Zod!" - Superman II
Me... imbecile? Haha... Speaking of Superman, I hear there is a new
big-budget movie in the works...
> Heh. Garf's Space Attack level is the only update in more than a month.
I think I'll have to be the one to break the bad news... apparently,
Adam and the others have all purchased IBM-clones and are now
busy developing their stages in VisualBasic...
Seriously, I'm sure the others will agree with me that once we complete
this first CBATNAM list-game, the next one will be a hell of a lot
easier and faster to develop.
I don't do a lot of AMOS-programming, so had to create many small
utilities and support-procedures to get the thing "off the ground".
Next time we will have all of our development tools/libraries already
created, so development will be considerably faster!!
In the interest of speeding up the CBATNAM-development, I will
archive all the utilities and support-routines I've made for the
sideshooter and then submit this to Giark sometime within the next
couple days...
Some things you won't need, some you'll think "Hell, I could do that
myself in 10 minutes, and better too!", but the whole point is not that
I think no one else can make these things, I'm not THAT arrogant,
the point is that you won't need to waste 15 minutes here and 20
minutes there as you'll already have access to these tools and
routines...
If all the stage-programmers did this, there should be a massive pool
of development-tools and routines up there saving each of us loads
of time!!!!
Take care,
GARFIELD
_________________________
Current projects...
Color merge/redux modules(BLITZ): 90% Complete
SideShooter(AMOS): 67% Complete
Webpages(www.sosbbs.com/~gbenjam): 5% Complete